======================================================
= AMXtex .X File Exporter for Animation:Master v12.0 =
= README File                                        =
======================================================

To install AMXtex, copy the .hxt file included in this zip to your A:M v12 "HXT" subdirectory and restart Animation:Master.

2-Feb-2006
Version 2.10
Changes:
  -Added code to handle decals which have the X or Y "Image Repeat" setting set to something
   other than "1"
  -Integrated License Agreement dialog and Registration dialog into the main plugin
  -Modified export dialog to remove "Help" button and add "License Info" button
  -General updates to help file.  Help file also moved to PDF format

22-Apr-2005
Version 2.09
Changes:
  -Added "Ignore Duplicate Normals" option when exporting duplicate vertices
  -Modified export dialog to save all user preferences on export (previously, only some were saved)
  -Fixed the logic in the export dialog, to prevent the selection of conflicting options
  -Fixed an issue that was slowing down model exports
  -Help file update

12-Apr-2005
Version 2.08
Changes:
  -Added A:M v11.1 exporter
  -Fixed a bug with certain exported bone names not displaying properly
  -Re-wrote bone name validation function to enforce proper DirectX naming conventions
  -Fixed a potential problem with texture names not exporting properly
  -Re-wrote animation export code to make it faster
  -Removed the hard limit on number of FrameTransformMatrix objects that animation export could handle
  -General code cleanup
  -Help file update

10-Nov-2004
Version 2.07
Changes:
  -Fixed a bug with bone translation where certain bone orientations would not export properly
  -Fixed a bug where bones might not export in retained mode models
  -Removed generic "FrameRoot" bone, and replaced it with the model's top-level bone 
   (This fixed a bug where unassigned CPs were not associated with a bone on export)

06-Nov-2004
Version 2.06
Changes:
  -Fixed bug that could cause a crash when using the Multiple Model Export option

08-May-2004
Version 2.05
Changes:
  -Added A:M v11.0 exporter
  -Fixed bug with bone translation animation export
  -Fixed bug with animation file append setting

29-Mar-2004
Version: 2.04
Changes:
  -Added A:M v10.5 exporter

22-Feb-2003
Version: 2.04
Changes:
  -Added A:M v10 exporter, and removed the v10 beta exporter

14-Dec-2002
Version: 2.04
Changes:
  -Animation export for A:M v9.51e added
  -Fixed crash on non-baked action export
  -Fixed Retained mode export options not persisting through multiple exports
  -Fixed export data for bones w/ no CPs attached; Now properly conforms to MS template
  -Fixed occasional bad animation data for left-handed, retained mode models

4-Nov-2002
Version: 2.03
Changes:
  -Initial release for A:M v9.5 and 10 Beta
  -Various changes to keep AMXtex for A:M v8.5 and new version consistant
  -Changes/Updates to the Help file

20-Mar-2002
Version: 2.02
Changes:
  -Bug fix in animation export for models with more than 30 bones


19-Mar-2002
Version: 2.01
Changes:
  -Minor bug fix for specular material export
  -Various Help file updates

10-Mar-2002
Version: 2.0
Changes:
  -Merged animation support into AMXtex
  -Added Retained Mode export option
  -Added left-handed/right-handed export option
  -Added Generate Model Maps option

2-Dec-2001
Version: 1.01
Changes:
  -Added bone export support

9-Jul-2001
Version: 1.0
Initial release


Please direct all questions to support@obsidiangames.com