WEBVTT

00:00:01.320 --> 00:00:01.816
Hi.

00:00:01.833 --> 00:00:04.401
I will just show you in this little tutorial how

00:00:04.433 --> 00:00:07.881
to create this very simple foot in Animation Master.

00:00:08.073 --> 00:00:11.645
And for that I will just use the Lace tool.

00:00:12.505 --> 00:00:13.885
Let’s just do that.

00:00:14.905 --> 00:00:19.169
And I will just lace a very simple tube like

00:00:19.217 --> 00:00:22.045
object here, something like that.

00:00:22.385 --> 00:00:27.435
I will give it some kind of subdivision at this

00:00:27.475 --> 00:00:28.083
point.

00:00:28.259 --> 00:00:34.371
Now let’s lace that and yeah, it’s really quite simple

00:00:34.403 --> 00:00:35.075
what you have to do.

00:00:35.115 --> 00:01:06.557
You just have to deform this laced object now to

00:01:06.621 --> 00:01:07.905
something like this.

00:01:15.725 --> 00:01:21.923
Now you can just start to optimize that by moving

00:01:21.979 --> 00:01:28.495
around control points here, something like that for example.

00:01:29.795 --> 00:01:43.849
So let’s have a look at the top and just

00:01:43.897 --> 00:01:45.805
give it a foot like structure.

00:01:46.785 --> 00:01:59.937
You may want to insert some more cuts here or

00:01:59.961 --> 00:02:06.241
better to say spline loops because there’s just too less

00:02:06.273 --> 00:02:09.119
of them to create something quite nice here.

00:02:09.257 --> 00:02:10.475
So let’s do that.

00:02:10.635 --> 00:02:13.611
I’m using the Cut plane plugin for simple shapes like

00:02:13.643 --> 00:02:14.003
that.

00:02:14.099 --> 00:02:19.175
It is quite nicely doing what it should.

00:02:24.995 --> 00:02:30.451
There we are with a nice little new loop in

00:02:30.483 --> 00:02:31.055
there.

00:02:32.915 --> 00:02:43.545
Ok, let’s use that additional loop to create more here.

00:02:44.325 --> 00:02:48.385
There’s a slight lag because of my capturing software here.

00:02:48.685 --> 00:02:53.501
I would have to optimize it, but I think you

00:02:53.533 --> 00:02:55.305
should get what I’m doing here.

00:02:57.125 --> 00:03:00.493
It’s a little less fluid like that than I’m used

00:03:00.509 --> 00:03:03.759
to, but it doesn’t matter really.

00:03:03.927 --> 00:03:08.035
Okay, so this is more or less what you can

00:03:08.495 --> 00:03:12.311
create in a very easy, very fast way.

00:03:12.463 --> 00:03:15.927
Of course you can now go into that and optimize

00:03:15.991 --> 00:03:24.635
things like close the front for example, something like that.

00:03:26.825 --> 00:03:27.685
Come on.

00:03:30.625 --> 00:03:37.593
Yeah, I already told you about that lag I’m experiencing

00:03:37.649 --> 00:03:38.645
at the moment.

00:03:39.985 --> 00:03:55.255
Okay, so this is closed now.

00:03:56.195 --> 00:04:05.975
We can of course go and for example, for example

00:04:06.555 --> 00:04:11.735
just give it a little bit more foot like shape.

00:04:12.115 --> 00:04:19.100
Whatever kind you want to achieve here and yeah, there

00:04:19.132 --> 00:04:19.564
we are.

00:04:19.644 --> 00:04:21.184
More or less a foot.

00:04:22.364 --> 00:04:23.860
The technique is the same.

00:04:23.932 --> 00:04:27.436
You can of course do it in a less ugly

00:04:27.500 --> 00:04:28.156
way.

00:04:28.340 --> 00:04:28.892
More or less.

00:04:28.948 --> 00:04:32.764
This is quite an ugly foot, but it’s more or

00:04:32.764 --> 00:04:33.260
less easy.

00:04:33.292 --> 00:04:35.876
And if you want to get toes to that or

00:04:35.900 --> 00:04:38.708
something like that, you just would have to open up

00:04:38.756 --> 00:04:43.064
this front here and start modeling toes like you would

00:04:43.404 --> 00:04:45.436
model for example a hand.

00:04:45.580 --> 00:04:51.301
I am doing it in general, like just creating for

00:04:51.333 --> 00:04:58.077
example a new lace object with four lace sections, for

00:04:58.101 --> 00:05:08.865
example, and using this one to create a simple toe.

00:05:12.385 --> 00:05:17.385
And if you lace this again, you can now put

00:05:17.425 --> 00:05:25.233
it in front of here for example, and put it

00:05:25.249 --> 00:05:30.097
for example at this point and just position in the

00:05:30.121 --> 00:05:36.697
right size, of course your toes like that as many

00:05:36.841 --> 00:05:37.925
as you want.

00:05:40.735 --> 00:05:43.743
And if you have done that, you can start connecting

00:05:43.799 --> 00:05:45.955
up stuff like that.

00:05:47.815 --> 00:05:52.351
Get rid of the front here, for instance, open that

00:05:52.383 --> 00:06:01.383
up a little bit and start to connect the stuff

00:06:01.439 --> 00:06:02.035
here.

00:06:12.385 --> 00:06:15.205
This is all quite easy to do.

00:06:16.185 --> 00:06:18.045
It just takes a little time.

00:06:24.545 --> 00:06:26.485
You can see what I’m doing here.

00:06:32.355 --> 00:06:36.819
And now start connecting the toes with each other, something

00:06:36.867 --> 00:06:38.215
like that, for example.

00:06:42.035 --> 00:06:49.155
Connect the toes with your base shape, like that, for

00:06:49.195 --> 00:06:49.935
example.

00:06:56.765 --> 00:06:57.705
Okay.

00:07:07.525 --> 00:07:09.605
The rest here is just optics, more or less.

00:07:09.725 --> 00:07:11.861
And now you just have to figure out where to

00:07:11.893 --> 00:07:12.645
connect them.

00:07:12.765 --> 00:07:13.253
In general.

00:07:13.309 --> 00:07:19.665
I tend to connect them like that with my base

00:07:20.005 --> 00:07:21.685
geometry at this point.

00:07:30.985 --> 00:07:32.281
Something like that.

00:07:32.473 --> 00:07:37.897
Now let’s put in additional points here to connect the

00:07:37.921 --> 00:07:39.405
rest of my toe.

00:07:40.385 --> 00:07:46.285
And what you can do here is 10 leg.

00:07:46.835 --> 00:07:47.935
I hate it.

00:07:49.995 --> 00:07:56.155
What you can do here is use a hook, for

00:07:56.195 --> 00:08:01.415
instance, something like that.

00:08:01.755 --> 00:08:09.163
Going the same round or root at the top here,

00:08:09.339 --> 00:08:10.535
something like that.

00:08:13.075 --> 00:08:17.955
Like doing that and connecting these things here up with

00:08:17.995 --> 00:08:18.411
that.

00:08:18.523 --> 00:08:21.139
You should be able to create a nice little foot.

00:08:21.307 --> 00:08:22.347
You can see that.

00:08:22.451 --> 00:08:28.003
Of course, if I’m using, if I’m using toes at

00:08:28.019 --> 00:08:31.335
the point or want to create toes, I need to

00:08:32.115 --> 00:08:42.397
reshape my foot a little because toes tend to be

00:08:42.421 --> 00:08:45.665
a little bit less clumsy.

00:08:46.085 --> 00:08:50.145
Okay, something like that.

00:08:53.365 --> 00:09:02.865
And again a leg, come on.

00:09:18.935 --> 00:09:22.135
And going on like that, you should create a nice

00:09:22.175 --> 00:09:25.095
little foot and should be able to create that.

00:09:25.215 --> 00:09:28.151
Of course, you will have to use a few hooks

00:09:28.183 --> 00:09:28.755
here.

00:09:29.215 --> 00:09:33.815
I tend to create hooks not in the first segment,

00:09:34.195 --> 00:09:37.899
so don’t try to connect it here, but go a

00:09:37.907 --> 00:09:43.371
little bit further because otherwise you will run into problems

00:09:43.403 --> 00:09:47.163
with five pointers you may need at the front here.

00:09:47.299 --> 00:09:49.095
This is a five pointer point.

00:09:49.635 --> 00:09:55.491
And like that you can for example go here and

00:09:55.523 --> 00:09:57.979
create a line of hooks at this point.

00:09:58.027 --> 00:10:05.385
Or you just go one spline ring after that just

00:10:05.425 --> 00:10:09.489
to avoid a few problems you may would have run

00:10:09.537 --> 00:10:11.205
into otherwise.

00:10:12.225 --> 00:10:17.329
If you are trying it, you will very shortly after

00:10:17.377 --> 00:10:19.849
that run into some problems.

00:10:19.897 --> 00:10:22.033
So just do it in this way.

00:10:22.169 --> 00:10:25.449
Go a little bit further away from the five pointers

00:10:25.497 --> 00:10:29.045
here and do not try to connect for example this

00:10:29.085 --> 00:10:30.637
part with a five pointer.

00:10:30.781 --> 00:10:34.869
And you may want to avoid doing it like this

00:10:34.917 --> 00:10:35.829
at this point.

00:10:35.957 --> 00:10:39.141
But go just run a spline ring away from the

00:10:39.173 --> 00:10:42.085
five pointer and you will not run into problems with

00:10:42.205 --> 00:10:44.989
creating the five pointers afterwards or something like that.

00:10:45.157 --> 00:10:49.509
And yeah, I think this is a quite nice starting

00:10:49.557 --> 00:10:52.141
point for you and you should be able to go

00:10:52.173 --> 00:10:54.669
on with that like that.

00:10:54.837 --> 00:10:55.293
Okay.

00:10:55.349 --> 00:10:57.293
So I hope I could help you and have a

00:10:57.309 --> 00:10:57.605
nice day.