Hi.
I will just show you in this little tutorial how
to create this very simple foot in Animation Master.
And for that I will just use the Lace tool.
Let’s just do that.
And I will just lace a very simple tube like
object here, something like that.
I will give it some kind of subdivision at this
point.
Now let’s lace that and yeah, it’s really quite simple
what you have to do.
You just have to deform this laced object now to
something like this.
Now you can just start to optimize that by moving
around control points here, something like that for example.
So let’s have a look at the top and just
give it a foot like structure.
You may want to insert some more cuts here or
better to say spline loops because there’s just too less
of them to create something quite nice here.
So let’s do that.
I’m using the Cut plane plugin for simple shapes like
that.
It is quite nicely doing what it should.
There we are with a nice little new loop in
there.
Ok, let’s use that additional loop to create more here.
There’s a slight lag because of my capturing software here.
I would have to optimize it, but I think you
should get what I’m doing here.
It’s a little less fluid like that than I’m used
to, but it doesn’t matter really.
Okay, so this is more or less what you can
create in a very easy, very fast way.
Of course you can now go into that and optimize
things like close the front for example, something like that.
Come on.
Yeah, I already told you about that lag I’m experiencing
at the moment.
Okay, so this is closed now.
We can of course go and for example, for example
just give it a little bit more foot like shape.
Whatever kind you want to achieve here and yeah, there
we are.
More or less a foot.
The technique is the same.
You can of course do it in a less ugly
way.
More or less.
This is quite an ugly foot, but it’s more or
less easy.
And if you want to get toes to that or
something like that, you just would have to open up
this front here and start modeling toes like you would
model for example a hand.
I am doing it in general, like just creating for
example a new lace object with four lace sections, for
example, and using this one to create a simple toe.
And if you lace this again, you can now put
it in front of here for example, and put it
for example at this point and just position in the
right size, of course your toes like that as many
as you want.
And if you have done that, you can start connecting
up stuff like that.
Get rid of the front here, for instance, open that
up a little bit and start to connect the stuff
here.
This is all quite easy to do.
It just takes a little time.
You can see what I’m doing here.
And now start connecting the toes with each other, something
like that, for example.
Connect the toes with your base shape, like that, for
example.
Okay.
The rest here is just optics, more or less.
And now you just have to figure out where to
connect them.
In general.
I tend to connect them like that with my base
geometry at this point.
Something like that.
Now let’s put in additional points here to connect the
rest of my toe.
And what you can do here is 10 leg.
I hate it.
What you can do here is use a hook, for
instance, something like that.
Going the same round or root at the top here,
something like that.
Like doing that and connecting these things here up with
that.
You should be able to create a nice little foot.
You can see that.
Of course, if I’m using, if I’m using toes at
the point or want to create toes, I need to
reshape my foot a little because toes tend to be
a little bit less clumsy.
Okay, something like that.
And again a leg, come on.
And going on like that, you should create a nice
little foot and should be able to create that.
Of course, you will have to use a few hooks
here.
I tend to create hooks not in the first segment,
so don’t try to connect it here, but go a
little bit further because otherwise you will run into problems
with five pointers you may need at the front here.
This is a five pointer point.
And like that you can for example go here and
create a line of hooks at this point.
Or you just go one spline ring after that just
to avoid a few problems you may would have run
into otherwise.
If you are trying it, you will very shortly after
that run into some problems.
So just do it in this way.
Go a little bit further away from the five pointers
here and do not try to connect for example this
part with a five pointer.
And you may want to avoid doing it like this
at this point.
But go just run a spline ring away from the
five pointer and you will not run into problems with
creating the five pointers afterwards or something like that.
And yeah, I think this is a quite nice starting
point for you and you should be able to go
on with that like that.
Okay.
So I hope I could help you and have a
nice day.