PW3d Blog

A blog about 3d graphics, Animation:Master, PW3d, 3d printing, Windows 10(m) and much more.

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Last edit: 27.Sep.2013, 22:57h

The new Mascot of A:M 2013

It has been decided: The new mascott of A:M 2013 has been found. It is the anteater from XTZAS alias Marcos Rezende.
 
Last edit: 17.Sep.2013, 10:03h

New 3d Project: Chameleon

This was my entry for the contest at www.hash.com for Hash Animation:Master v18. This project showed me, how well A:M can cooperated with 3d Coat v4. It helped me to create a very nice entry for the contest. Additional details can be found here on this website: Work&Down > 3d > Chamäleon.
 
Last edit: 02.Apr.2013, 21:23h

Interesting KickStarter-Campain: TAR of Zandoria

William Sutton is one of the most important A:M artists and finally he wants to create a series with his babarian hippo. The new KickStarter-Campaign may give him the chance to do that. For years Will has been a very talented (3d-) artist and his experience has grown with every project he has done ...
 
Last edit: 21.Dec.2012, 22:04h

Update: Hash Animation:Master v17.0 (d)

The new version is mainly a bug-fix release which solves (additional to other bugs) the memory leak in SimCloth. Additional to that, the 32 and 64 patches per polygon-export-options has been readjusted slightly too. Downloads: A:M v17.0(d), Windows (32bit) A:M v17.0(d), Windows (64bit) A:M ...
 
Last edit: 13.Dec.2012, 22:17h

Spools from Plastic2Print

After receiving my PLA-spools from Plastic2Print there is one good and one bad thing about them: The good thing is, that the plastic is of a very nice quality and my Replicator 2 can print with it very nicely. The bad thing: They dont fit on the spool holder of the Replicator 2. But there ...
 
Last edit: 06.Dec.2012, 18:47h

Update: Hash Animation:Master v17.0 (c)

A:M v17.0 (c) is now available. Beside some solved bugs there is a new option to export with a higher resolution when creating polygonal files. Now A:M offeres the resolution settings of 1 polygone per patch, 4 polygones per patch, 16 polygones per patch and now new 32 and 64 polygones per patch. ...
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