Last edit: 21.Dec.2012, 22:04h

Update: Hash Animation:Master v17.0 (d)

The new version is mainly a bug-fix release which solves (additional to other bugs) the memory leak in SimCloth. Additional to that, the 32 and 64 patches per polygon-export-options has been readjusted slightly too. Downloads: A:M v17.0(d), Windows (32bit) A:M v17.0(d), Windows (64bit) A:M ...
 
Last edit: 17.Dec.2012, 01:03h

MassEffect 1-3: One of the best games of all times

In general I am not going to show you games here, but this one really stands out... The triology of Mass Effect is really a great one and you shoudl really start at the beginning! The storyline is very deep and strong, that strong and deep that I have to say it is the best I have ever seen in ...
 
Last edit: 13.Dec.2012, 22:17h

Spools from Plastic2Print

After receiving my PLA-spools from Plastic2Print there is one good and one bad thing about them: The good thing is, that the plastic is of a very nice quality and my Replicator 2 can print with it very nicely. The bad thing: They dont fit on the spool holder of the Replicator 2. But there ...
 
Last edit: 11.Dec.2012, 23:42h

After the first PLA spool

With these my first 500g PLA-spools is gone. Here some examples what I printed till now. All together these are about 250g and the 250g left were used to try things out or for failed prints.
 
Last edit: 09.Dec.2012, 22:10h

Shop for PLA and ABS-Plastics for Europe

It was quite hard to find a cheaper PLA-plastics offerer for Germany which could offer 1.75mm PLA. That is what you need for the Makerbot Replicator 2. Today I found a shop which offers exactly that in Amsterdam for about 28 Euro / kg PLA. That is close to half as expensive than other offerings ...
 
Last edit: 06.Dec.2012, 18:47h

Update: Hash Animation:Master v17.0 (c)

A:M v17.0 (c) is now available. Beside some solved bugs there is a new option to export with a higher resolution when creating polygonal files. Now A:M offeres the resolution settings of 1 polygone per patch, 4 polygones per patch, 16 polygones per patch and now new 32 and 64 polygones per patch. ...
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